Bossman
ROLE
Unity C# Programmer
DESCRIPTION
Do you ever feel powerless? Slaving away at a dead-end job? Blaming your boss? Blaming the system? ...Well the system works PERFECTLY!! And the problem can only be you of course. Time to get to work - that puddle of sick won't mop itself!
Work your way up the ladder, reach for the stars (and beyond), and never feel powerless again. All you need is a can-do attitude!
Note: This game is entirely a work of fiction, including the portrayal of meritocracy.
YEAR
2025
GENRE
2D, Casual, Cats, Minigames
PLATFORM
PC
AUTHORS
Celina Basa, Daisy Rodway, Ivy Hibbins, Jacob Price, Máté Szebenyi, Seb Mason
KEY FEATURES
Minigames
01
Complete Warioware-like minigames unique to each level!
02
Climb the ranks
Work to get promoted and gain more power - make too many mistake and you'll be sent back down though.
03
Cat Gameplay
Play as a cat in all levels of the corporate ladder and more!
MY CONTRIBUTIONS
1 / Game Manager
-
Track current level XP
-
Promote player to next level if sufficient XP reached
-
Demote player if XP falls bellow zero for current level
2 / Level Manager
-
Manage loading and unloading of each level
-
Batman inspired level transitions
3 / UI Menus
-
Main menu - Credits, Settings (Volume control)
-
Pause screen
-
Win/Lose screen
4 / Art Integration
-
Integrated art provided by team members
-
Player movement animation
5 / Minigames (Support)
-
Involved in ideation process
-
Implemented 'Red button' and 'Destroy' minigames to ensure we had MVP by the submission deadline

Planning and Outcome
For this project, I joined 3 days into the jam to take over from the previous programmer who had to drop out. We collaborated over Discord through voice channels as well as discipline-specific text channels to organize information. We initially planned to have 3 different minigames for each level (6 levels in total), however, halfway through, we realised that was too ambitious given the time we had. We compromised on at least one minigame per level, implementing the most simple one for each to ensure that we would finish on time and that the game could at least be played from beginning to end so that the level art wouldn't go to waste.
Overall, we had a great time implementing such a fun and silly game and felt like it would be a shame not to see it through to its full potential, so we plan to continue updating it in the future.